void DoSomething(Vector3 Location)void DoSomething(Vector3 location)[SyncVar(OnChange = nameof(SyncUsername))] string _username;private void SyncUsername(string oldUsername, string newUsername, bool asServer) {}clownBomb.OnExploded += HandleClownBombExploded;private void HandleClownBombExploded()
{
Honk();
}[Server]
public void ServerKillPlayer() {}
[Server]
public void KillPlayer() {}[ServerRpc]
public void CmdSpawnItem(GameItems item)
{
SpawnItem(item);
}[ObserversRpc]
private void RpcSpawnVisualProjectives()
{
_particleSystem.Play();
}com.ress3dclient.scripts.structuresSS3D.Systems.Tilemaps.Structurespublic delegate void RenderCallback()XMLHTTPRequest
String URL
findPostByIDXmlHttpRequest
String url
findPostByIdpublic static event CloseCallback Close;
public event Action Changed;public static event CloseCallback OnClose;
publc event Action OnChanged;