For the purpose of debugging (maybe even playing some day), this page explain how you can join as a client in a SS3D server, in or outside the Unity editor.
We don't have the SS3D Hub yet, so this is only valid before we have that.
First, launch a server by following instructions on the page Hosting a server.
Assuming you built the game and have a SS3D.exe file in the Builds folder, you can simply double left click on the Start SS3D Client - GhostOfBeep.bat
to launch a client, with GhostOfBeep as a username.
This is only applicable for Built Executables.
Open a command prompt in your project's path to the Builds/Config
, and run the following command changing the fields appropriately.
This will launch the client, replace clientUsername
with your username and replace serverAddress
with the desired server address, you can use localhost
or 127.0.0.1
for a local server.
This is only applicable when using the Unity Engine to join a server, which should be avoided if you're not developing.
You can set the Network Type
to Client
, the Editor Server Address
to the desiredserver IP
, or your local IP (127.0.0.1)
if hosting from the same machine, and the Ckey
to your desired Ckey
.
You can hover the parameters in Application Settings to get a description on what it does and how to use it.
A recurrent issue we have when playing in editor is the game crashing with the exception "Port already in use". We found out that making the SS3D's folder (the whole project's folder) an exception for your firewall and antivirus is solving this issue.
We might add specific instructions here for specific firewalls and antivirus in the future, but it should be pretty straightforward.
For the purpose of debugging (maybe even playing some day), this page explain how you can host a SS3D server, in or outside the Unity editor.
We don't have the SS3D Hub yet, so this is only valid before we have that.
The process of hosting a server, where you can play and have players connected to your server is possible via two paths:
Assuming you built the game and have a SS3D.exe file in the Builds folder, you can simply double left click on the Start SS3D Host.bat
to launch a server, with john as a username.
This is only applicable for Built Executables.
To host a server outside the Unity Editor, first you have to build SS3D in the Builds
folder of your SS3D project. You can then open a command prompt, move to the Builds
folder and type :
Replace hostUsername
by whatever username you want to use. Don't hit enter yet and skip to launch instructions.
This is only applicable when using the Unity Engine for hosting, which should be avoided if you're not developing.
You can set the Network Type
to Host
, the Editor Server Address
to your server IP
, or your local IP (127.0.0.1)
if hosting from the same machine, and the Ckey
to your desired Ckey
.
You can hover the parameters in Application Settings to get a description on what it does and how to use it.
This is valid for Unity Editor and Built Executable usage.
In the permissions.txt
file, inside the Builds/Config
folder. The username should have Administrator
written on the same line in the permissions.txt
file, otherwise it will not able to host the server. This should probably be automated eventually.
You can now hit enter or hit play depending on your case. The server will be launched and you can join with a client now.
Once started, go to server settings and click on start round
like in the picture below.
If you're developing, you'll need at some point to build the game so you can test it with multiple clients.
You can follow Unity's instructions about building here if you need help with that.
We currently have two scenes in game, include them both, and you should be fine by leaving everything else default.
Click the Build
button, and select the Builds/Game
folder, if you don't, the build won't work !
That's it !
For the purpose of debugging (maybe even playing some day), this page explain how you can open a server-only SS3D server, in or outside the Unity editor.
We don't have the SS3D Hub yet, so this is only valid before we have that.
The process of opening SS3D as server only, where you can play and have players connected to your server is possible via two paths:
This is only applicable for Built Executables.
To open a server outside the Unity Editor, first you have to build SS3D in the Builds
folder of your SS3D project. You can then open a command prompt, move to the Builds
folder and type :
This is only applicable when using the Unity Engine to open a server, which should be avoided if you're not developing.
You can set the Network Type
to Server
.
You can hover the parameters in Application Settings to get a description on what it does and how to use it.