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I'll fill these subpages later, promise.
I'll fill these subpages later, promise.
I'll fill these subpages later, promise.
The criteria used to check art assets WHILE importing them into Unity.
Art assets have different options and settings in Unity based on their file type. Also, files of the same type may have different criteria here depending on how they will be used in the project.
Dependent assets like prefabs may not function properly if the options are not correctly set on these art assets.
The following subpages are based on asset types while they may have sub pages but will be based on object type.
The criteria used to check non-art assets CREATED within Unity itself.
This part focuses on those assets that are created in Unity and like .prefabs, .materials, etc.. Again these criteria may vary depending on usage.
The following subpages are based on asset types while they may have sub pages but will be based on object type.
The criteria used for accepting assets.
All assets should meet the specified criteria when contributing to the project, and maintainers will refer back to this when reviewing GitHub PRs and direct art submissions in Discord.
General assets are categorized by 2 types in our project as you should know from our file organization. These two types, internal and external, have different criteria based on their nature.
The sub pages contained under this one will be split based on these 2 types, but we will also be adding a 3rd page to represent the importing criteria of external assets.
The criteria used to check art assets BEFORE importing them into Unity.
This criteria specifically focuses on the details of the file as it was created in whatever external (non-Unity) program.
Many of these art assets were already check based on our criteria when they were originally submitted, but many (especially the older ones) have not. So all art assets should be double checked prior to being imported into the Unity project via a GitHub pr.
Due to the nature of different art asset types, we have different acceptance criteria for each. This includes 3d models, 3d animations, textures, graphics, and audio.
Also, each art asset type is not bound by 1 set of criteria. Because assets of the same type are used in different ways inside the project they may have different acceptance criteria based on their use.
The following subpages are based on asset types while they may have sub pages but will be based on object type.