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Interface

Well, bare in mind that this is the design idea, which we haven't executed yet:

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Exit Button

Simply the button to exit the map editor.

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Tools Menu

This menu contains all the tools to edit the tilemap, and has the following tools:

  1. Select

    1. Move around with the mouse.

  2. Edit

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View Menu

This menu contains all options relating to menu, HUD and view modes.

  1. Reset position to 0

    1. Resets the camera position, zoom, and rotation to the initial values.

  2. Layer view mode

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Map Editing Modes

The map editing modes are menus to select the list of objects that can be selected to place:

  1. Upper

  2. Lower

  3. Items

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Map Editing Subcategories

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For the Upper mode:

  1. Flooring

  2. Turfs

  3. Doors

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For the Layer mode:

  1. Piping

  2. Disposals

  3. Base tiles

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Items

  1. Items. Bananas, sodas, janicarts.

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Scripting & Placements

  1. Spawn placements

  2. Random item spawners

    1. Triggers.

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Object List

This menu contains the selected list of objects based on the map editing modes and subcategories.

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Search Bar

Panel containing a search bar to search usign tags, names or keywords

Uses the selected object in the object menu with a place hint of the position.

  • Move (with mouse)

    1. Move an object precisely (only for non-tile-locked objects)

  • Undo

    1. Undo

  • Redo

    1. Redo

  • Quicksave

    1. Saves your map on a list of quicksaves.

  • Open map selection

    1. Opens a better saving/loading menu

  • Hide determined layers.

  • Hide UI

    1. Screenshot friendly feature.

  • Camera options

    1. FOV options, camera speed, rotation speed.

  • Map editor settings

    1. Keymap settings, debug options.

  • Scripting & Placements
    1. Spawn placements, random item spawners, triggers.

    TileObjects
  • Wall Attachments