> For the complete documentation index, see [llms.txt](https://ss3d.gitbook.io/dev-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ss3d.gitbook.io/dev-guide/networking/introduction-to-game-networking.md).

# Introduction to Game Networking

Well, where do I start. To clear out and not let you disappointed, programming is hard, programming games is hard, and we also added an extra layer with networking programming. Many things we discovered while at it, which makes us rework many systems, but we learn from it which is what matters.

One thing that should be obligatory to every single programmer up to contributing to this project is to understand basic networking concepts. There’s is no game without networking.

## Network Packets

Networking is all about communication. The way we communicate between machines is via network packets, which are pieces of data sent over the network. Networking games uses that, and usually we have that part done for us when we use a high-level networking framework, which is why you will rarely see that while developing basic networking code.

## Host&#x20;

Never think hosting is another type of network setup, it is the server and one client, at the same time, doing different things. It’s just a quick way to test your application, the only issue is that it can be misleading.


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://ss3d.gitbook.io/dev-guide/networking/introduction-to-game-networking.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
