SS3D GitBook
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  • 🏠Home
    • History
  • ⭐Quick Start
  • ✍️Design
  • 🎨Art Guide
  • 📝Dev Guide
  • 🕹️Systems
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  • Settings up for development
  • Software & Tools
  • Recommendations

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Quick Start

PreviousHistory

Last updated 1 year ago

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Good to know: Use the tools you prefer. I personally love Fork for my Git bloatware uses, and JetBrains Rider for my IDE. However, we do not discriminate, even, if you're using VIM. - John

Settings up for development

A quick web search will teach you how to do any of these steps

  1. Fork the .

  2. Find a task to work on.

  3. Open a pull-request to the develop branch.

Pretty easy right?

Software & Tools

  • For the game engine, we are using .

  • To network the game, we are using .

  • We use for tweening purposes.

  • We also use the .

Recommendations

  • Read about .

  • The book .

SS3D repository
Unity
Fish-Net: Networking Evolved
DOTween
CS Framework
GitFlow
Game Programming Patterns by Robert Nystrom
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