Good to know: Use the tools you prefer. I personally love Fork for my Git bloatware uses, and JetBrains Rider for my IDE. However, we do not discriminate, even, if you're using VIM.
- John
A quick web search will teach you how to do any of these steps
Fork the SS3D repository.
Find a task to work on.
Open a pull-request to the develop branch.
Pretty easy right?
For the game engine, we are using Unity.
To network the game, we are using Fish-Net: Networking Evolved.
We use DOTween for tweening purposes.
We also use the CS Framework.
Read about GitFlow.
Hey! This is the GitBook for Space Station 3D, here you'll find important info about how SS3D is developed, such as guides and definitions we follow.
So you want to develop now? At least buy me dinner first.
Good luck unraveling the Shit-Code™ (now with extra Singletons) we have written.
In Jan 25, 2018, a user called *beep created a Discord server for a project called SS3D.
In Dec 9, 2017 at 4:00 PM, *beep created a Trello board to track down his SS3D project, this is the earliest known date relating to SS3D, as far as I know.