Dev Guide
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  • 📝Dev Intro
    • Using GitHub
    • Using Unity
    • Licensing
    • File Naming & Organization
      • File Naming
      • File Organization
        • Object Type
  • 📡Networking
    • Introduction to Game Networking
    • FishNet Networking
      • Server
      • Client
      • Server RPC
      • ObserversRPC
      • Network Message
  • 🖊️Guidelines
    • The C# Style Guide
      • Nomenclature
        • Namespaces
        • Classes & Interfaces
        • Methods
        • Fields
        • Parameters
        • Delegates
        • Events
        • Misc
      • Declarations
        • One declaration per source file
        • General class structure
        • Access Level Modifiers
        • Spacing
        • Brace Style
        • Switch Statements
        • Language
        • Common Patterns and Structure
          • Applying attributes on all network related methods.
    • Code Design Definitions
      • Actor
      • System
      • View
      • Events
        • Event Bus
        • Action
      • System Locator
      • Tweening
    • Asset Criteria
      • External Criteria
        • Animations
        • Fonts
        • Models
        • Textures
        • Graphics
        • Audio
      • Importing Criteria
        • 3D Models
        • 3D Animations
        • Textures
        • Graphics
        • Audio
      • Internal Criteria
        • 3D Models
        • 3D Animations
        • Textures
        • Graphics
        • Audio
    • SS3D's coder good practices
    • Code design patterns
  • 📖Guides
    • Application Settings
    • Running the Project
      • Configure your firewall and antivirus
      • Building the game
      • Joining a server
      • Hosting a server
      • Setting up a dedicated server
    • Debugging SS3D
    • Maintainer Guide
      • Pull request review process
    • Testing SS3D
      • Assets audit tests
      • Edit mode tests
      • Play mode tests
        • Inventory test
        • Health tests
    • Working with animations
  • 🛣️Roadmap
    • Releases
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  1. Guides
  2. Testing SS3D

Edit mode tests

These are edit mode tests that are intended to check the behaviour of public methods within the game systems. They are restricted to editor only functionality, so some code will not function (e.g. IEvent invocation)

PreviousAssets audit testsNextPlay mode tests

Last updated 2 years ago

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