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  • 📝Dev Intro
    • Using GitHub
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    • Licensing
    • File Naming & Organization
      • File Naming
      • File Organization
        • Object Type
  • 📡Networking
    • Introduction to Game Networking
    • FishNet Networking
      • Server
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      • ObserversRPC
      • Network Message
  • 🖊️Guidelines
    • The C# Style Guide
      • Nomenclature
        • Namespaces
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        • Methods
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        • One declaration per source file
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        • Common Patterns and Structure
          • Applying attributes on all network related methods.
    • Code Design Definitions
      • Actor
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        • Event Bus
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      • Tweening
    • Asset Criteria
      • External Criteria
        • Animations
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        • Audio
      • Importing Criteria
        • 3D Models
        • 3D Animations
        • Textures
        • Graphics
        • Audio
      • Internal Criteria
        • 3D Models
        • 3D Animations
        • Textures
        • Graphics
        • Audio
    • SS3D's coder good practices
    • Code design patterns
  • 📖Guides
    • Application Settings
    • Running the Project
      • Configure your firewall and antivirus
      • Building the game
      • Joining a server
      • Hosting a server
      • Setting up a dedicated server
    • Debugging SS3D
    • Maintainer Guide
      • Pull request review process
    • Testing SS3D
      • Assets audit tests
      • Edit mode tests
      • Play mode tests
        • Inventory test
        • Health tests
    • Working with animations
  • 🛣️Roadmap
    • Releases
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  1. Guidelines

Asset Criteria

The criteria used for accepting assets.

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Last updated 2 years ago

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All assets should meet the specified criteria when contributing to the project, and maintainers will refer back to this when reviewing GitHub PRs and direct art submissions in Discord.

General assets are categorized by 2 types in our project as you should know from our . These two types, internal and external, have different criteria based on their nature.

The sub pages contained under this one will be split based on these 2 types, but we will also be adding a 3rd page to represent the importing criteria of external assets.

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