Joining a server
For the purpose of debugging (maybe even playing some day), this page explain how you can join as a client in a SS3D server, in or outside the Unity editor.
We don't have the SS3D Hub yet, so this is only valid before we have that.
Using the .bat file
First, launch a server by following instructions on the page Hosting a server.
Assuming you built the game and have a SS3D.exe file in the Builds folder, you can simply double left click on the Start SS3D Client - GhostOfBeep.bat
to launch a client, with GhostOfBeep as a username.
Using the Command Line Args
This is only applicable for Built Executables.
Open a command prompt in your project's path to the Builds/Config
, and run the following command changing the fields appropriately.
start SS3D.exe -ip=serverAddress -ckey=clientUserName -skipintro
This will launch the client, replace clientUsername
with your username and replace serverAddress
with the desired server address, you can use localhost
or 127.0.0.1
for a local server.
Using Application Settings window
This is only applicable when using the Unity Engine to join a server, which should be avoided if you're not developing.
You can set the Network Type
to Client
, the Editor Server Address
to the desiredserver IP
, or your local IP (127.0.0.1)
if hosting from the same machine, and the Ckey
to your desired Ckey
.
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