Dev Guide
WebsiteGitHubGitBook
  • 📝Dev Intro
    • Using GitHub
    • Using Unity
    • Licensing
    • File Naming & Organization
      • File Naming
      • File Organization
        • Object Type
  • 📡Networking
    • Introduction to Game Networking
    • FishNet Networking
      • Server
      • Client
      • Server RPC
      • ObserversRPC
      • Network Message
  • 🖊️Guidelines
    • The C# Style Guide
      • Nomenclature
        • Namespaces
        • Classes & Interfaces
        • Methods
        • Fields
        • Parameters
        • Delegates
        • Events
        • Misc
      • Declarations
        • One declaration per source file
        • General class structure
        • Access Level Modifiers
        • Spacing
        • Brace Style
        • Switch Statements
        • Language
        • Common Patterns and Structure
          • Applying attributes on all network related methods.
    • Code Design Definitions
      • Actor
      • System
      • View
      • Events
        • Event Bus
        • Action
      • System Locator
      • Tweening
    • Asset Criteria
      • External Criteria
        • Animations
        • Fonts
        • Models
        • Textures
        • Graphics
        • Audio
      • Importing Criteria
        • 3D Models
        • 3D Animations
        • Textures
        • Graphics
        • Audio
      • Internal Criteria
        • 3D Models
        • 3D Animations
        • Textures
        • Graphics
        • Audio
    • SS3D's coder good practices
    • Code design patterns
  • 📖Guides
    • Application Settings
    • Running the Project
      • Configure your firewall and antivirus
      • Building the game
      • Joining a server
      • Hosting a server
      • Setting up a dedicated server
    • Debugging SS3D
    • Maintainer Guide
      • Pull request review process
    • Testing SS3D
      • Assets audit tests
      • Edit mode tests
      • Play mode tests
        • Inventory test
        • Health tests
    • Working with animations
  • 🛣️Roadmap
    • Releases
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On this page
  • Git Clients
  • Our Repositories
  • Forking the Repository
  • Reporting Bugs
  • Pull Requests
  • Assigning Issues
  • Commit Messages

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  1. Dev Intro

Using GitHub

PreviousDev IntroNextUsing Unity

Last updated 2 years ago

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Git Clients

To get a hold of the project, you need a git client. Git is the software that manages the source. GitHub is the website that we use to host it. If you are new, is easiest for beginners.

Our Repositories

The game repository is the only primary repository the most of the contributors will be working on. The game is made by a collection of both artists and coder, the two groups couldn't do it without each other.

The art repo is the one repo where artists can get away from the coders for a bit contribute source files as to make it easier for editing an art asset later. (This repo may get nested into the game repo, reducing work to export assets to the game from here.)

The server repo is where know one dares to look we host the central server which, as you might have guessed, handles the multiplayer networking.

Ah the infamous website repo, if you can't guess this one then we're no longer friends is where we develop and host our website from.

Forking the Repository

Reporting Bugs

Explain the problem clearly and include any additional details to help maintainers reproduce the problem:

  • Use a clear and descriptive title for the issue to identify the problem.

  • Describe the steps to reproduce the problem as specifically and detailed as possible.

  • Describe the behavior you observed and point out the problem with that behavior.

  • Describe the expected behavior that should happen instead.

  • Include pictures/videos to show the steps taken to demonstrate the problem.

  • Include your game version and OS to help track if the problem is version specific.

  • Include your game settings to help track if the problem is settings specific.

  • If the problem isn't triggered by a specific action, describe what you were doing before the problem happened.

Pull Requests

Pull requests allow the maintainers to review any changes and verify they are wanted and don't break anything in the existing project. Similarly to issues, you should use the template when making a new PR and provide as much detail as possible.

  • Pull requests should merge into the develop branch.

  • The title and description should be clear and concise.

  • If the PR is attempting to fix an issue, reference the issue number in the PR description ("Fixes #number").

  • Include pictures/videos in your pull request whenever possible.

Assigning Issues

Our GitHub issues can be self-assigned using basic commands (see below). This is helpful for contributors to claim an issue without the assistance of a maintainer.

Type the following command as a comment on the issue in question. Assign me - assigns you to the issue. Unassign me - unassigns you from the issue.

Commit Messages

  • Use the present imperative tense ("Add feature" not "Added feature", "Move cursor to..." not "Moves cursor to...").

  • Limit the first line to 72 characters or less.

  • Reference issues and pull requests liberally after the first line.

To start contributing via GitHub, first you should fork this GitHub repository, using the 'Fork' button in the upper right corner of this page. Naturally, this requires a GitHub account. You will commit your changes to your fork and then make a pull request to merge it into our repository. Learn more about pull requests .

Over time your fork will become outdated as the main project's repository continues to be added upon. GitHub has made a on how to sync your fork, to keep it up to date with the SS3D repository.

Before reporting a bug, please check the to see if the bug has already reported.

If you are unfamiliar with issues, GitHub has a helpful guide . Use one of the templates when creating your issue, as the information it requests helps you help us help you more efficiently.

If you're reporting a game crash, include a crash report with the error log. It's location depends on your operating system, so follow .

📝
here
pretty clear guide
our issues
here
this official guide
GitHub Desktop
Our GitHub organization.
Our art repo.
Our server repo.
Our game repo.
Our website repo.