SS3D's coder good practices
This is a draft to remind us we have to write this little guide.
Avoid using Debug.Log, use Punpun logger instead. This is because we get much more relevant data using Punpun compared to Debug.Log.
Use SystemLocator instead of the Find method from Unity when trying to get a reference. This is less prone to break and more efficient.
To get an input, don't use Unity's built in methods, use instead our input system (put link there)
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