Setting up a dedicated server

For the purpose of debugging (maybe even playing some day), this page explain how you can open a server-only SS3D server, in or outside the Unity editor.

We don't have the SS3D Hub yet, so this is only valid before we have that.

The process of opening SS3D as server only, where you can play and have players connected to your server is possible via two paths:

Pre-launch instructions

Using the Command Line Args

This is only applicable for Built Executables.

To open a server outside the Unity Editor, first you have to build SS3D in the Builds folder of your SS3D project. You can then open a command prompt, move to the Builds folder and type :

start SS3D.exe -serverOnly

Using Application Settings window

This is only applicable when using the Unity Engine to open a server, which should be avoided if you're not developing.

You can set the Network Type to Server.

You can hover the parameters in Application Settings to get a description on what it does and how to use it.

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