Art Guide
WebsiteGitHubGitBook
  • 🎨Art Intro
  • 🖼️2D
    • Textures
      • Decals
      • Posters
      • Screens
      • Particles
    • UI Elements
      • Windows
      • Menu
      • Icons
      • Fonts
      • Composite Elements
  • 🌄3D
    • Modeling
      • Shape
      • Value
      • Color
      • Texturing
      • Theme
      • Geometry
      • Formatting
        • Outward Normals
        • Smooth Shading
        • Named Materials
        • Sizing
        • Origin Placement
        • Orientation
        • Variants
        • Export Settings
    • Rigging
      • Getting Started
      • Head Items
      • Basic Clothing
      • Hairstyles
      • Torso Clothing
      • Humanoid Races
      • Rig Formatting
        • Scaling
        • What Needs Rigging?
        • Equipped & Held Items
        • Body Clipping
        • Shape Keys
        • Dynamic Bones
        • Origin Placement
        • Rig Export Settings
    • Animating
  • 🎙️Audio
    • SFX
    • Music
  • 🎬Artwork
Powered by GitBook
On this page

Was this helpful?

Edit on GitHub
Export as PDF
  1. 2D
  2. Textures

Particles

PreviousScreensNextUI Elements

Last updated 2 years ago

Was this helpful?

Particles

All the other guidelines apply to particles as well, with a few differences.

A collection of particles

As seen above, the particles need to be even more cartoonish, simple and recognizable, since they are not only small overall, but also move and rotate in space a lot. They also must be in PNG format, 64x64 and named in PascalCase.

An example of the leaf particles in movement. Players can recognize the shape and color fast enough that the particles do not stay in the world for long.
Another example of particles with different settings, allowing those to shrink as their lifetime is coming to an end. Also: animated console screens in action.
🖼️