> For the complete documentation index, see [llms.txt](https://ss3d.gitbook.io/art-guide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ss3d.gitbook.io/art-guide/3d/modeling/color.md).

# Color

## Color

Coloring models helps give more character and even depth to 3D models.

### Palette

Having a palette has many upsides. It removes the need to learn texturing and also UV unwrapping, which is a tedious mechanical process that would raise the entry barrier to making SS3D content.&#x20;

It makes it really easy to try different color variations, and it helps with cohesion.

![](/files/E0bBal6rYuu82BNsQVs3)

### Baked in shadows

By coloring parts of the mesh with a darker shade of the same color you give the impression that it's casting a shadow on itself.

Old games did this a lot, but it should be used very sparingly— it can look very wrong when light shines directly on the darkened part.&#x20;

The disposals bin can’t rotate, so it’s safe to assume light will be hitting it from above.

![](https://lh6.googleusercontent.com/MVSbcg46Z0UmcHFEvm6Smk84HC947CqX4dBtprNr8MCezaQXNToGvSxOreDKkM8RiFf9Apo7PfHezkKeBlEoT9brxyJHsyYb32y3byPKOHeDRqcI6dchmLjmWW0nVm2LEEoW69te3Ajvs5VdQNEwVA)

### Using the Palette

At this point the model has no UV mapping. Select all faces and press `U` > `Reset` which is the most unwrapping you’ll need for most things.

![](https://lh3.googleusercontent.com/81tiWN_kA_rg8bq0bOCEsoGLrmVqdaUHy4YTB4AAw4Pg9mESv_KIUzVED1wU-AKzBjyScCnRvXdDm-ajP6cZetrIGUk6C2Wh3lPfanzfdMRR-fbN8JbYaak4NgqsgzXNzWj8MmT4AxhL5jtj8co4cA)

Make sure everything is selected in the UV editor then scale it all down into a single point (press `S` the `0`). Now select the faces you want to color, then drag the corresponding points in the UV editor to a swatch in the palette.

![](/files/oF7hO0kugt9gyZ2l0AGs)<br>


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