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  • 🎨Art Intro
  • 🖼️2D
    • Textures
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        • Sizing
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    • Rigging
      • Getting Started
      • Head Items
      • Basic Clothing
      • Hairstyles
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      • Humanoid Races
      • Rig Formatting
        • Scaling
        • What Needs Rigging?
        • Equipped & Held Items
        • Body Clipping
        • Shape Keys
        • Dynamic Bones
        • Origin Placement
        • Rig Export Settings
    • Animating
  • 🎙️Audio
    • SFX
    • Music
  • 🎬Artwork
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  1. 2D
  2. Textures

Screens

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Last updated 2 years ago

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Screens

SS3D has a number of computers and terminals equipped with screens. By general consensus, their contents should be made in the similar style: flat-colored vector graphics.

Standard terminal with 4 different animations applied

In order to be animated, a texture animation should be converted into .mp4 in a resolution enough to fit the model’s screen. For regular consoles (pictured above) it’s 640px X 640px. But do note that the console’s screen is somewhat rectangular so the very top and bottom of the texture will be cut off. AI cores also have a place for textures, allowing some creative freedom (640px X 640px for these as well).

If the image is made after (or based on) a humanoid person, it should resemble the style of the humanoid model. The same principle is used for ID cards in their menus (see UI elements above).

Pictured: AI cores emotive (various)
🖼️
Standard core (SHODAN)
Corporate core (Mr. House)