Basic Clothing
Last updated
Last updated
The basic clothing types in this page mainly refer to things that are easy to edit from the reference items, such as shoes or gloves.
If you are inexperienced in weight painting, take care not to model too destructively when modifying reference items, or you may cause damage to the weighting of the mesh. This is especially difficult to fix when working in tight areas like the fingers of a glove.
If you want to add details to the reference items, you may be better off duplicating the selected faces of a mesh using Shift+D, which duplicates the faces' weighting as well.
And of course when you are finished making your item, make sure you create a placed/held item variant. Feel free to get creative with the positioning, as long as it still looks like one item.