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  • 🎨Art Intro
  • 🖼️2D
    • Textures
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      • Formatting
        • Outward Normals
        • Smooth Shading
        • Named Materials
        • Sizing
        • Origin Placement
        • Orientation
        • Variants
        • Export Settings
    • Rigging
      • Getting Started
      • Head Items
      • Basic Clothing
      • Hairstyles
      • Torso Clothing
      • Humanoid Races
      • Rig Formatting
        • Scaling
        • What Needs Rigging?
        • Equipped & Held Items
        • Body Clipping
        • Shape Keys
        • Dynamic Bones
        • Origin Placement
        • Rig Export Settings
    • Animating
  • 🎙️Audio
    • SFX
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  • 🎬Artwork
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  1. 3D
  2. Modeling
  3. Formatting

Sizing

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Last updated 2 years ago

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If you are using the template provided in the SS3D Modeler's Kit, then hurray! The sizing should already be obvious to you.

A square in the checker grid is the size of a tile in SS3D, but even if you aren't using the template, a square in Blender's default grid is the same size.

You should take care to ensure that a 1x1 sized object fits slightly within the confines of a grid space, so that it does not collide when being slid through doorways.

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