Art Guide
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  • 🎨Art Intro
  • 🖼️2D
    • Textures
      • Decals
      • Posters
      • Screens
      • Particles
    • UI Elements
      • Windows
      • Menu
      • Icons
      • Fonts
      • Composite Elements
  • 🌄3D
    • Modeling
      • Shape
      • Value
      • Color
      • Texturing
      • Theme
      • Geometry
      • Formatting
        • Outward Normals
        • Smooth Shading
        • Named Materials
        • Sizing
        • Origin Placement
        • Orientation
        • Variants
        • Export Settings
    • Rigging
      • Getting Started
      • Head Items
      • Basic Clothing
      • Hairstyles
      • Torso Clothing
      • Humanoid Races
      • Rig Formatting
        • Scaling
        • What Needs Rigging?
        • Equipped & Held Items
        • Body Clipping
        • Shape Keys
        • Dynamic Bones
        • Origin Placement
        • Rig Export Settings
    • Animating
  • 🎙️Audio
    • SFX
    • Music
  • 🎬Artwork
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  • Faking Textures

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  1. 3D
  2. Modeling

Texturing

PreviousColorNextTheme

Last updated 2 years ago

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Textures

Textures may be used for repeating patterns, or where cutting up the model to add colors may cause problems.

Complex text or symbols can use a transparent texture, and of course posters and pictures are alright.

For more info on textures see the .

Faking Textures

For simpler things consider just using polygons.

These simple decorations are floating just above the object’s surface. This also includes the “fake” grates on the lockers. They’re too small and the camera too far for the player to ever notice.

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2D Textures Page