Systems
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  • 🕹️Systems Intro
    • Game Controls
    • User Interface
    • Item Sprite Generation
  • 📦Asset Data
    • How Asset Data works
    • Using Asset Data
    • Creating an Asset Database
    • Known Issues
  • 📑Traits
    • Containers & Items
    • Roles
  • 🔫Gamemodes
    • Adding objectives
    • Adding game modes
  • 🎥Roles
    • Adding a new role
    • Adding a new permission
  • 🖐️Interactions
    • Interactions Guide
  • 🧰Containers
    • Using containers in game
    • Setting up a container
      • Fields description
      • Networking a container
      • Custom storage conditions
    • FAQ
  • 👜Inventories
    • Developer Guide
  • 🗺️Tilemaps
    • Creating Maps
    • Adding new items & objects
      • Adjacency Connections
    • Technical Implementation
    • Refactor notes
    • Interface
  • 🐒Entities
    • 🩲Character Customization
  • 🛋️Lobby
  • 🛠️Crafting
  • 💬Chat
    • Channels
      • Department specific channels
      • Distance based channels
  • 📣Audios
  • 🔎Examine
    • How it works
    • Setting up a game object to be examinable
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  1. 📦Asset Data

Known Issues

This system is very experimental, we are still seeing if this makes sense to use and if this is the best alternative. Please report issues.

  • If the database is renamed, the old generated class is not deleted.

  • The new way of referencing DatabaseAssets via WorldObjectReferences only works for GameObjects (by design). Ideally this should be separated by type or category, and have a way to not depend on guids, I was thinking on testing some stuff with the localization table for ids.

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Last updated 1 year ago

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