Systems
WebsiteGitHubGitBook
  • πŸ•ΉοΈSystems Intro
    • Game Controls
    • User Interface
    • Item Sprite Generation
  • πŸ“¦Asset Data
    • How Asset Data works
    • Using Asset Data
    • Creating an Asset Database
    • Known Issues
  • πŸ“‘Traits
    • Containers & Items
    • Roles
  • πŸ”«Gamemodes
    • Adding objectives
    • Adding game modes
  • πŸŽ₯Roles
    • Adding a new role
    • Adding a new permission
  • πŸ–οΈInteractions
    • Interactions Guide
  • 🧰Containers
    • Using containers in game
    • Setting up a container
      • Fields description
      • Networking a container
      • Custom storage conditions
    • FAQ
  • πŸ‘œInventories
    • Developer Guide
  • πŸ—ΊοΈTilemaps
    • Creating Maps
    • Adding new items & objects
      • Adjacency Connections
    • Technical Implementation
    • Refactor notes
    • Interface
  • πŸ’Entities
    • 🩲Character Customization
  • πŸ›‹οΈLobby
  • πŸ› οΈCrafting
  • πŸ’¬Chat
    • Channels
      • Department specific channels
      • Distance based channels
  • πŸ“£Audios
  • πŸ”ŽExamine
    • How it works
    • Setting up a game object to be examinable
Powered by GitBook
On this page
  • Developer Guide
  • Adding a permanent container to inventory

Was this helpful?

Edit on GitHub
Export as PDF
  1. Inventories

Developer Guide

Developer Guide

Adding a permanent container to inventory

  1. First you'll need to set up a public reference to an AttachedContainer in Inventory.cs. (give it a name representing the container, such as "LeftPocket"

  2. Then, add an attachedContainer script on the prefab with the inventory script(such as Human) wherever you want it to be. To set up the container, you can draw inspiration from containers already set up on the Human prefab such as the left hand container on hold.l game object.

  3. Set up a reference in inventory editor to your newly created AttachedContainer.

  4. It's all good !

Now if you want to interact with this container through a similar UI as the one for hands or pockets, you'll have to check up our UI guide coming soon.

PreviousInventoriesNextTilemaps

Last updated 2 years ago

Was this helpful?

πŸ‘œ