Systems
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  • πŸ•ΉοΈSystems Intro
    • Game Controls
    • User Interface
    • Item Sprite Generation
  • πŸ“¦Asset Data
    • How Asset Data works
    • Using Asset Data
    • Creating an Asset Database
    • Known Issues
  • πŸ“‘Traits
    • Containers & Items
    • Roles
  • πŸ”«Gamemodes
    • Adding objectives
    • Adding game modes
  • πŸŽ₯Roles
    • Adding a new role
    • Adding a new permission
  • πŸ–οΈInteractions
    • Interactions Guide
  • 🧰Containers
    • Using containers in game
    • Setting up a container
      • Fields description
      • Networking a container
      • Custom storage conditions
    • FAQ
  • πŸ‘œInventories
    • Developer Guide
  • πŸ—ΊοΈTilemaps
    • Creating Maps
    • Adding new items & objects
      • Adjacency Connections
    • Technical Implementation
    • Refactor notes
    • Interface
  • πŸ’Entities
    • 🩲Character Customization
  • πŸ›‹οΈLobby
  • πŸ› οΈCrafting
  • πŸ’¬Chat
    • Channels
      • Department specific channels
      • Distance based channels
  • πŸ“£Audios
  • πŸ”ŽExamine
    • How it works
    • Setting up a game object to be examinable
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  • Getting Started
  • Controls
  • Building indicators
  • Building layers

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  1. Tilemaps

Creating Maps

Using the tilemap creator.

PreviousTilemapsNextAdding new items & objects

Last updated 1 year ago

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Getting Started

To get started with the creator, run the game and press B after spawning. This will bring the creator menu up.

Controls

  • Press left mouse button to place an object

  • Press R to rotate an object

  • Hold left shift to replace an existing object on the same layer

  • Click drag to place/delete/replace in a line form

  • Alt+Click drag to place/delete/replace in a square form

Building indicators

Building layers

Each tile can hold multiple objects on different layers. The following layers are implemented:

  • Plenums - These form the foundations of the station. Always required to be present before another layer can be build

  • Turfs - Walls and floors go on this layer

  • Wires - High, medium and low voltage wires

  • Disposal - Disposal pipes fit in this layer

  • Pipes - Atmospheric pipes go here

  • WallMountHigh - Wall mounts that are placed high on the wall

  • WallMountLow - Wall mounts that are placed low on the wall

  • FurnitureBase - Regular objects such as chairs, tables and counters go here

  • FurnitureTop - Objects that go on top of FurnitureBase. For example desk lamps

  • Overlays - Indicators that fit on top of floors go here

πŸ—ΊοΈ
Valid build location
Invalid build location
Object will be deleted