Systems
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  • 🕹️Systems Intro
    • Game Controls
    • User Interface
    • Item Sprite Generation
  • 📦Asset Data
    • How Asset Data works
    • Using Asset Data
    • Creating an Asset Database
    • Known Issues
  • 📑Traits
    • Containers & Items
    • Roles
  • 🔫Gamemodes
    • Adding objectives
    • Adding game modes
  • 🎥Roles
    • Adding a new role
    • Adding a new permission
  • 🖐️Interactions
    • Interactions Guide
  • 🧰Containers
    • Using containers in game
    • Setting up a container
      • Fields description
      • Networking a container
      • Custom storage conditions
    • FAQ
  • 👜Inventories
    • Developer Guide
  • 🗺️Tilemaps
    • Creating Maps
    • Adding new items & objects
      • Adjacency Connections
    • Technical Implementation
    • Refactor notes
    • Interface
  • 🐒Entities
    • 🩲Character Customization
  • 🛋️Lobby
  • 🛠️Crafting
  • 💬Chat
    • Channels
      • Department specific channels
      • Distance based channels
  • 📣Audios
  • 🔎Examine
    • How it works
    • Setting up a game object to be examinable
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  • Round Information
  • Popup Info
  • Server details
  • Character
  • Ready / Embark

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🛋️Lobby

Round Information

Popup Info

  1. Map

  2. Gamemode

  3. Round time

Server details

  1. Round ID

  2. Map

  3. Server uptime

  4. Round time

  5. Station time

  6. Gamemode

  7. Players

  8. Crew Manifest

Character

Ready / Embark

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Last updated 1 year ago

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