Interface
Last updated
Last updated
Well, bare in mind that this is the design idea, which we haven't executed yet:
Simply the button to exit the map editor.
This menu contains all the tools to edit the tilemap, and has the following tools:
Select
Move around with the mouse.
Edit
Uses the selected object in the object menu with a place hint of the position.
Move (with mouse)
Move an object precisely (only for non-tile-locked objects)
Undo
Undo
Redo
Redo
Quicksave
Saves your map on a list of quicksaves.
Open map selection
Opens a better saving/loading menu
This menu contains all options relating to menu, HUD and view modes.
Reset position to 0
Resets the camera position, zoom, and rotation to the initial values.
Layer view mode
Hide determined layers.
Hide UI
Screenshot friendly feature.
Camera options
FOV options, camera speed, rotation speed.
Map editor settings
Keymap settings, debug options.
The map editing modes are menus to select the list of objects that can be selected to place:
Upper
Lower
Items
Scripting & Placements
Spawn placements, random item spawners, triggers.
Flooring
Turfs
Doors
TileObjects
Wall Attachments
Piping
Disposals
Base tiles
Items. Bananas, sodas, janicarts.
Spawn placements
Random item spawners
Triggers.
This menu contains the selected list of objects based on the map editing modes and subcategories.
Panel containing a search bar to search usign tags, names or keywords