Well, bare in mind that this is the design idea, which we haven't executed yet:
Simply the button to exit the map editor.
This menu contains all the tools to edit the tilemap, and has the following tools:
Select
Move around with the mouse.
Edit
Uses the selected object in the object menu with a place hint of the position.
Move (with mouse)
Move an object precisely (only for non-tile-locked objects)
Quicksave
Saves your map on a list of quicksaves.
Open map selection
Opens a better saving/loading menu
This menu contains all options relating to menu, HUD and view modes.
Reset position to 0
Resets the camera position, zoom, and rotation to the initial values.
Hide UI
Screenshot friendly feature.
Camera options
FOV options, camera speed, rotation speed.
Map editor settings
Keymap settings, debug options.
Map Editing Modes
The map editing modes are menus to select the list of objects that can be selected to place:
Scripting & Placements
Spawn placements, random item spawners, triggers.
Map Editing Subcategories
For the Upper mode:
For the Layer mode:
Items. Bananas, sodas, janicarts.
Scripting & Placements
This menu contains the selected list of objects based on the map editing modes and subcategories.
Panel containing a search bar to search usign tags, names or keywords