Interface
Well, bare in mind that this is the design idea, which we haven't executed yet:
Exit Button
Simply the button to exit the map editor.
Tools Menu
This menu contains all the tools to edit the tilemap, and has the following tools:
Select
Move around with the mouse.
Edit
Uses the selected object in the object menu with a place hint of the position.
Move (with mouse)
Move an object precisely (only for non-tile-locked objects)
Undo
Undo
Redo
Redo
Quicksave
Saves your map on a list of quicksaves.
Open map selection
Opens a better saving/loading menu
View Menu
This menu contains all options relating to menu, HUD and view modes.
Reset position to 0
Resets the camera position, zoom, and rotation to the initial values.
Layer view mode
Hide determined layers.
Hide UI
Screenshot friendly feature.
Camera options
FOV options, camera speed, rotation speed.
Map editor settings
Keymap settings, debug options.
Map Editing Modes
The map editing modes are menus to select the list of objects that can be selected to place:
Upper
Lower
Items
Scripting & Placements
Spawn placements, random item spawners, triggers.
Map Editing Subcategories
For the Upper mode:
Flooring
Turfs
Doors
TileObjects
Wall Attachments
For the Layer mode:
Piping
Disposals
Base tiles
Items
Items. Bananas, sodas, janicarts.
Scripting & Placements
Spawn placements
Random item spawners
Triggers.
Object List
This menu contains the selected list of objects based on the map editing modes and subcategories.
Search Bar
Panel containing a search bar to search usign tags, names or keywords
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