Using Asset Data
To use an existing asset database, simply look for its file by "Assets/Scripts/SS3D/Data/Generated"
, find the database you want to use and then call the item you want to grab.
Examples
Some of these examples have implicit operators to cast them into the correct type. You have to manually add the implicit operators, for now.
Setting an icon for an interaction:
Setting up tests:
Creating a world space loading bar
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