Custom storage conditions
It's possible to add custom storage conditions to a container. Those conditions allows you to extend container ability to remove or add items, based on pretty much anything you want.
To do so, you'll need to create a new script that implements the IStorageCondition interface.
Here's an example :
public class JumpsuitStorageCondition : Actor, IStorageCondition
{
[SerializeField]
private AttachedContainer _beltContainer;
public bool CanRemove(AttachedContainer container, Item item)
{
return _beltContainer.Empty;
}
public bool CanStore(AttachedContainer container, Item item)
{
return true;
}
}
This condition is for the jumpsuit container on the Human. It allows the jumpsuit to be removed only if the belt container is empty. Pretty simple !
Just put the condition script on the same game object as your container, you can add multiple conditions if you want.

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