Systems
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  • πŸ•ΉοΈSystems Intro
    • Game Controls
    • User Interface
    • Item Sprite Generation
  • πŸ“¦Asset Data
    • How Asset Data works
    • Using Asset Data
    • Creating an Asset Database
    • Known Issues
  • πŸ“‘Traits
    • Containers & Items
    • Roles
  • πŸ”«Gamemodes
    • Adding objectives
    • Adding game modes
  • πŸŽ₯Roles
    • Adding a new role
    • Adding a new permission
  • πŸ–οΈInteractions
    • Interactions Guide
  • 🧰Containers
    • Using containers in game
    • Setting up a container
      • Fields description
      • Networking a container
      • Custom storage conditions
    • FAQ
  • πŸ‘œInventories
    • Developer Guide
  • πŸ—ΊοΈTilemaps
    • Creating Maps
    • Adding new items & objects
      • Adjacency Connections
    • Technical Implementation
    • Refactor notes
    • Interface
  • πŸ’Entities
    • 🩲Character Customization
  • πŸ›‹οΈLobby
  • πŸ› οΈCrafting
  • πŸ’¬Chat
    • Channels
      • Department specific channels
      • Distance based channels
  • πŸ“£Audios
  • πŸ”ŽExamine
    • How it works
    • Setting up a game object to be examinable
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πŸŽ₯Roles

Roles and loadouts system. How to set them up.

PreviousAdding game modesNextAdding a new role

Last updated 2 years ago

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For design documentation on this system, use the link below.

Roles are the jobs players get at the start of a round, they decide what the player will spawn with and what permissions they will have in their ID Cards.

Features

Permission Checking ID Cards have a set of permissions that allow you to have access to restricted areas or open locked containers.

Loadouts Loadouts set what each role spawns with, things like outfits and starting items, like a baton for a security officer.

Role Selection The system chooses players's roles the moment they join the lobby, currently a single player is chosen as Security and every other player gets the Assistant role.

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