For the complete documentation index, see llms.txt. This page is also available as Markdown.

Move

Moving an object implies different things depending on the object you're trying to move.

  1. Pick Up - the character takes the object with their hand, picking it up, and carries it with them.

  2. Grab - the character grabs hold of the object with 1 or more hands, to pull/push or even strangle.

More accurately it depends on the size of the object you're trying to move.

Examples of small objects
  • Most items; tools, clothing, food, weapons, building materials, etc.

  • Small furniture; stools, blender, cell charger, etc.

  • Small entities; lizard, birds, cockroach, fish, cats, small robots, etc.

Examples of medium objects
  • Large items; large boxes, large sacks of vegetables, etc.

  • Medium furniture; chairs, microwave, small crates, etc.

  • Medium entities; humanoids, dogs, medium robots, etc.

Examples of large objects
  • Most furniture; fridge, large crates, water tanks, lockers, tables, etc.

  • Large entities; cow, goat, xeno queen, etc.

So how do we decide when to pick up and when to drag? We check the number of available hands..

  • small objects - always pick up

  • medium objects + one free hand - drag

  • medium objects + two free hands - pick up

  • large objects - always drag

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