> For the complete documentation index, see [llms.txt](https://ss3d.gitbook.io/design/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ss3d.gitbook.io/design/items/hold-positions.md).

# Hold Positions

Hold Positions are the position on an item that a character holds it by. They are empty objects used to simply set a location and rotation. Link below is a video showing them in use on items in-game.

<https://ss3d.space/assets/img/posts/20.05.01/ItemOrientations.mp4>

Some items may have more than one Hold Position. Different variables like object's shape, object's type, object's state, character's intent, character's species, character's hand, character's pose etc.. may effect how a item is held. This will be managed via different Hold Positions.

<figure><img src="/files/NWmrF9SuV22n9fNmVZV7" alt=""><figcaption><p>Different items may be held in different poses, resulting in different hold positions.</p></figcaption></figure>

#### Examples:

<figure><img src="/files/rNsYn7iPLF4oMaKWJrYx" alt=""><figcaption><p>Item with different Hold Positions for left hand and right hand.</p></figcaption></figure>

<figure><img src="/files/H0rVpTE9dkaLOZaAMV5j" alt=""><figcaption><p>Item with different Hold Positions for one-handed and two-handed wielding.</p></figcaption></figure>

<figure><img src="/files/7Y67qQLFISZTW4BUOLGb" alt=""><figcaption><p>Item with different Hold Positions for help and harm intents.</p></figcaption></figure>


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