⚔️Combat
Last updated
Last updated
Combat is a character-on-character interaction system that mainly focuses on keeping player character and allied characters alive/functional and rendering hostile characters not-alive/functional.
The main tools of character-on-character interaction are clicking on the character and the body part selection dummy:
Clicking on a target dummy’s body part would select it and highlight it for the player. It would be used for context related character-on-character interactions, such as aiming or disarming. Same dummy is used for medical purposes.
It is used for the most common type of characters: anthropomorphic ones, such as humans, abductors, plasmamen or podpeople. For lizardmen, felinids, mothmen or xenomorph-expy creatures additional features can be added, such as tails, wings or antennae.
hit/punch people with or without an item in one's hands
disarm the target
shove the target
grab and pull the target
throw the target
Fireman carry target
throw things at the target
shoot the target
taze/inject/forcefeed the target
There should be a battle mode (harm) and a non-battle mode (help), that should affect the effect of the click on the other character. There should be an ability to:
Body parts can also be selected via hotkeys, native for experienced SS13 players.
Creatures like goats, cows, dogs or space carp would need their own target dummies. If a player clicks on a non-standard creature, the target dummy would change from standard to edited one. If the changed one is still anthropomorphic, the original selected body part would remain. Otherwise, the torso or a center of mass would be automatically selected.