Design
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  • ✍️Design Intro
    • Gameplay Summary
    • Art Style
  • 🕹️Basic Game Mechanics
    • 🖥️User Interface
      • Server Hub
      • Server Lobby
        • Edit Character
      • Game
        • Player HUD
        • In-game Settings
        • Inventory
        • Radial Menu
        • Misc. UI Elements
        • Windows
    • 🎮Controls
    • 🔦Field of Vision
    • 🔍Examine
    • 🖐️Interactions
      • Move
      • Activate
      • Access
    • ⏳Rounds
  • 🛰️Environment
    • 🗺️Tilemaps
      • Stations
      • Planets
      • Tile Objects
        • Airlocks
    • ☁️Atmospherics
      • Gas Substances
    • 🧩Connectables
      • Basic Adjacency Connections
      • Advanced Adjacency Connections
      • Window Divider Adjacency Connections
      • Counter Adjacency Connections
      • Directional Adjacency Connections
      • Disposal Adjacency Connections
        • Disposal Furniture Connections
      • Pipe Adjacency Connections
        • Pipe Furniture Connections
      • Transit Tube Adjacency Connections
      • Wire Adjacency Connections
      • Airlock Adjacency Connections
    • 🏗️Construction
      • Construction Recipes
        • Walls / Windows
        • Doors
      • Menu and User Case
      • Propositions and Suggestions
    • 🔓Crew Access
    • ⚡Electricity
      • Power Grid
    • 📞Communication Systems
  • 👫Entities
    • 🎥Roles
      • 📋Crew
        • Nanotrasen
        • Command
        • Security
        • Engineering
        • Medical
        • Science
        • Supply
        • Civilian
        • Silicons
      • Antagonists
        • Primary Antags
        • Secondary Antags
      • Ghosts
    • 🧙‍♂️Characters
      • Player Characters
      • NPCs
    • 🌡️Health
      • Stamina
      • Damage
      • Body Systems
        • Organs
          • Lungs
          • Heart
        • Blood
        • Oxygen
        • Pain
        • Death
        • Body parts volume
      • Healing
        • Surgery
    • ⚔️Combat
      • Combat Mode
        • Help
        • Harm
        • Grab
        • Hold
        • Push
        • Toss and Throw
        • Items
          • Melee
          • Ranged
      • Melee combat
  • 🔦Items
    • 📌Hold Positions
    • 🍕Food
    • 🧰Containers
  • 🎬Actions
    • 🛠️Crafting
      • Makeshift, simple Crafting
      • Advanced Crafting
      • Specialized Crafting
    • ⚗️Chemistry
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  1. Entities

Health

Let’s get one thing straight: space is dangerous.

The depth of the health system will vary depending on the species of the character. Simpler entities may not have all of the following systems, for example it would be a waste of resources to simulate organs or blood for something tiny like insects.

The health system documented here assumes we are referring to the primary character type, humanoids, unless otherwise stated.

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Last updated 1 year ago

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