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  • ✍️Design Intro
    • Gameplay Summary
    • Art Style
  • 🕹️Basic Game Mechanics
    • 🖥️User Interface
      • Server Hub
      • Server Lobby
        • Edit Character
      • Game
        • Player HUD
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        • Windows
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        • Airlocks
    • ☁️Atmospherics
      • Gas Substances
    • 🧩Connectables
      • Basic Adjacency Connections
      • Advanced Adjacency Connections
      • Window Divider Adjacency Connections
      • Counter Adjacency Connections
      • Directional Adjacency Connections
      • Disposal Adjacency Connections
        • Disposal Furniture Connections
      • Pipe Adjacency Connections
        • Pipe Furniture Connections
      • Transit Tube Adjacency Connections
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    • 🏗️Construction
      • Construction Recipes
        • Walls / Windows
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      • Menu and User Case
      • Propositions and Suggestions
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    • ⚡Electricity
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  • 👫Entities
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        • Primary Antags
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    • 🧙‍♂️Characters
      • Player Characters
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    • 🌡️Health
      • Stamina
      • Damage
      • Body Systems
        • Organs
          • Lungs
          • Heart
        • Blood
        • Oxygen
        • Pain
        • Death
        • Body parts volume
      • Healing
        • Surgery
    • ⚔️Combat
      • Combat Mode
        • Help
        • Harm
        • Grab
        • Hold
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        • Items
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      • Melee combat
  • 🔦Items
    • 📌Hold Positions
    • 🍕Food
    • 🧰Containers
  • 🎬Actions
    • 🛠️Crafting
      • Makeshift, simple Crafting
      • Advanced Crafting
      • Specialized Crafting
    • ⚗️Chemistry
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  1. Entities
  2. Health

Healing

Ways to remedy the damage.

Every damage type has a way to be treated with professional help. Most of the damage can be negated or remedied by providing the damaged part with a substance designed to deal with it.

Substance Exposure

Reagents should be introduced into the bloodstream at various rates depending on the type of 'exposure'.

  • Injecting: would instantly introduce reagents to the bloodstream. Requires IV stand, syringe or hypo applied to the bodypart (+ CIRCULATORY connected to it).

  • Inhaling: introduces reagents fast, but not instantly. Requires at least one working lung (+ CIRCULATORY connected to it) and either breathing mask connected to a source of gas/dispersed reagent or said reagent introduced to the station’s atmosphere.

  • Digesting: slowly extracts reagents located in intestines. Requires working intestines (+ CIRCULATORY connected to it).

  • Topical: skin absorbs reagents very slowly. Requires a reagent or a patch/bandage/dandaid containing it applied to a bodypart with a not-dead MUSCLE layer (+ CIRCULATORY connected to it).

This way, for example, a combat stim patch would be good for negating the effect of a wound temporarily, a pill would be perfect for long engagements with a very low overdose risk and an autoinjector would be an ace up your sleeve at the risk of an overdose if the dosage is too high.

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Last updated 1 year ago

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